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les_lunes

Moons


What is a moon ?


A moon on SpaceDestiny is comparable to a terrestrial moon, as it orbits around a planet. To get a moon, a huge battle needs to happen near the planet, so that at the end of the battle a debris field is formed. There is a slight chance that these dispersed debris pack into a solid satellite, smaller than a planet. That satellite is called a moon.

Having a moon is essential for every player wanting to move and act quickly through different galaxies, thanks to specific buildings such as the phalax sensor and the jumpgate.

How can I get a moon ?


"The natural way"


A moon can be created the natural way, which is when a fleet is destroyed i the orbit of the planet. But, unfortunately, it dos not work every time !

To give you an idea, 100.000k of resources in the debris field represents a 1% chance of getting a moon. In SpaceDestiny it gets to a maximum of 10% chance of getting a moon. It goes without sayong that you will need luck and perseverance.

The best way of creating a moon is building 34 cruisers. A debris field composed of 34 crushed cruisers gives you a 10% of getting a moon, by limiting the cost (it would cost more with light fighters, etc…)

The player who wants a moon will obviously need a defense and/or a fleet strong enough to destroy entirely the attacking fleet (the 34 cruisuers). If needed, you can always ask a friend to make his fleet stand on your planet in order to complete your defense and limit the losses.

How can I know if I have a moon ?


At the end of the battle report there is a message indicating the formation of a moon or not.

Buying a moon with dark matter


In a much simpler way, you can get a moon by clicking on “Create”, under “Moon : 100 dark matter” (as it will cost you 100 DM) :

Buildings on the moon


These are the buildings you can build on a moon :

  • Nitrogen Power Plant
  • Root Factory
  • Shipyard
  • Rhenium storage
  • Selenium storage
  • Nitrogen storage
  • Alliance depot
  • Moon base
  • Phalanx sensor
  • Jumpgate

Rhenium, selenium and nitrogen storages are useless as you cannot build any mines, therefore you cannot produce anything. This also makes the nitrogen power plant useless, as no energy is needed.

The moon base


The moon base is the first thing to build. Your moon does not have any atmosphere, the base is then nece ssary to begin colonization. Your moon will only have one field at first. Developping your moon base will get that number higher (each level gives you three more fields).

The moon base gets quickly very exepensive. Use the fields with precaution.

NB: The defense on your moon will be protected by your interceptors (defensive missiles of your atmosphere).

Phalanx sensor


What is the Phalanx sensor made for ?

The sensor allows you to see other fleet movements :

  • If you scan the target planet of the fleet, you'll see:
    • Any fleets attacking it
    • Fleets transporting resources to it
    • Fleets parking on it
    • Fleets spying it
  • If you scan the planet where the fleet comes from, you'll see:
    • Fleets coming back from a transport
    • Fleets coming back from an attack
    • Fleets coming back from parking on another planet
    • Fleets coming back from coloniztion

How does it work ?

Once you've developped the first level of your Phalanx sensor (1), you'll have access to a new “Phalanx” tab (3) by clincking on the planet you want to phalanx (via the galaxy view) (2).

Once you've done it, a pop-up page will open itself, giving you access to the fleet movements and the time of arrival of the fleets.

How many solar systems can it cover ?

A simple formula will allow you to calculate your sensor's range, regarding his level :

(Phalanx level)²-1

Eg :

Phalanx level 3: (3)²-1 = 8 You can then phalanx planets up to eight solar systems away from yours (8 in each side).

N.B: A level 1 phalanx will allow to see only 1 solar sytem away from your moon.

Jumpgate


What can I do with a jumpgate ?

With a jumpgate you can make your fleet jump from a moon to another in a second. Obviously, both of your moons have to be equipped with jumpgates. The travel does not cost anything.

How does it work ?

After developping the first level of your jumpgate on two different moons, you'll just have to click on the jumpgate on you building view :

A pop-up page will open and two options will appear to you. Two choices then have to be made : the arrival moon (1) and the ships you choose to send on it (2). Then, click on “jump”.

ATTENTION : you cannot transport resources with the jumpgate. Jumpgate carers have a strict “no food/ships only” policy.

Jumpgate periods

As you know, once you've used your jumpgate, you'll need to wait an hour before being able to use it again. Increasing the level of your jumpgate will not reduce that time.

Moon destruction


Destroying a moon is quite simple, even if a part of luck is always involved. In your galaxy view, or directly via you fleet menu, select the moon to destroy.

Then, do not forget to click on “destroy”.

What do I need to destroy it ?

To take a moon down to ashes, you'll need 10 Battle Fortresses. Beware, it is not a straight win. There are three possible outcomes :

les_lunes.txt · Dernière modification: 2015/09/15 14:17 par zortel